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ObjectSpace::each_object
. We can use it to do all sorts of neat tricks.
For example, to iterate over all objects of type Numeric
, you'd write the following.
a = 102.7 b = 95.1 ObjectSpace.each_object(Numeric) {|x| p x } |
95.1 102.7 2.718281828 3.141592654 |
Math
module defines constants for e and PI; since we are examining all living objects in the system, these turn up as well.
However, there is a catch. Let's try the same example with different numbers.
a = 102 b = 95 ObjectSpace.each_object(Numeric) {|x| p x } |
2.718281828 3.141592654 |
Fixnum
objects we created showed up. That's because ObjectSpace
doesn't know about objects with immediate values: Fixnum
, true
, false
, and nil
.
r = 1..10 # Create a Range object | ||
list = r.methods | ||
list.length |
? | 60 |
list[0..3] |
? | ["size", "end", "length", "exclude_end?"] |
r.respond_to?("frozen?") |
? | true |
r.respond_to?("hasKey") |
? | false |
"me".respond_to?("==") |
? | true |
num = 1 | ||
num.id |
? | 3 |
num.class |
? | Fixnum |
num.kind_of? Fixnum |
? | true |
num.kind_of? Numeric |
? | true |
num.instance_of? Fixnum |
? | true |
num.instance_of? Numeric |
? | false |
Class#superclass
. For classes and modules, Module#ancestors
lists both superclasses and mixed-in modules.
klass = Fixnum begin print klass klass = klass.superclass print " < " if klass end while klass puts p Fixnum.ancestors |
Fixnum < Integer < Numeric < Object [Fixnum, Integer, Precision, Numeric, Comparable, Object, Kernel] |
ObjectSpace
to iterate over all Class
objects:
ObjectSpace.each_object(Class) do |aClass| # ... end |
class Demo | ||
private | ||
def privMethod | ||
end | ||
protected | ||
def protMethod | ||
end | ||
public | ||
def pubMethod | ||
end | ||
| ||
def Demo.classMethod | ||
end | ||
| ||
CONST = 1.23 | ||
end | ||
| ||
Demo.private_instance_methods |
? | ["privMethod"] |
Demo.protected_instance_methods |
? | ["protMethod"] |
Demo.public_instance_methods |
? | ["pubMethod"] |
Demo.singleton_methods |
? | ["classMethod"] |
Demo.constants - Demo.superclass.constants |
? | ["CONST"] |
Module.constants
returns all the constants available via a module, including constants from the module's superclasses. We're not interested in those just at the moment, so we'll subtract them from our list.
Given a list of method names, we might now be tempted to try calling them. Fortunately, that's easy with Ruby.
typedef struct { char *name; void (*fptr)(); } Tuple; Tuple list[]= { { "play", fptr_play }, { "stop", fptr_stop }, { "record", fptr_record }, { 0, 0 }, }; ... void dispatch(char *cmd) { int i = 0; for (; list[i].name; i++) { if (strncmp(list[i].name,cmd,strlen(cmd)) == 0) { list[i].fptr(); return; } } /* not found */ } |
commands
), and ask that object to execute a method called the same name as the command string.
commands.send(commandString) |
send
: it works on any object.
"John Coltrane".send(:length) |
? | 13 |
"Miles Davis".send("sub", /iles/, '.') |
? | "M. Davis" |
Method
objects. A Method
object is like a Proc
object: it represents a chunk of code and a context in which it executes. In this case, the code is the body of the method, and the context is the object that created the method. Once we have our Method
object, we can execute it sometime later by sending it the message call
.
trane = "John Coltrane".method(:length) | ||
miles = "Miles Davis".method("sub") | ||
| ||
trane.call |
? | 13 |
miles.call(/iles/, '.') |
? | "M. Davis" |
Method
object around as you would any other object, and when you invoke Method#call
, the method is run just as if you had invoked it on the original object. It's like having a C-style function pointer but in a fully object-oriented style.
You can also use Method
objects with iterators.
def double(a) | ||
2*a | ||
end | ||
| ||
mObj = method(:double) | ||
| ||
[ 1, 3, 5, 7 ].collect(&mObj) |
? | [2, 6, 10, 14] |
eval
method (and its variations such as class_eval
, module_eval
, and instance_eval
) will parse and execute an arbitrary string of legal Ruby source code.
trane = %q{"John Coltrane".length} | ||
miles = %q{"Miles Davis".sub(/iles/, '.')} | ||
| ||
eval trane |
? | 13 |
eval miles |
? | "M. Davis" |
eval
, it can be helpful to state explicitly the context in which the expression should be evaluated, rather than using the current context. You can obtain a context by calling Kernel#binding
at the desired point.
class CoinSlot def initialize(amt=Cents.new(25)) @amt = amt $here = binding end enda = CoinSlot.new eval "puts @amt", $here eval "puts @amt" |
$0.25USD nil |
eval
evaluates @amt
in the context of the instance of class CoinSlot
. The second eval
evaluates @amt
in the context of Object
, where the instance variable @amt
is not defined.
Object#send
, Method#call
, and the various flavors of eval
.
You may prefer to use any one of these techniques depending on your needs, but be aware that eval
is significantly slower than the others (or, for optimistic readers, send
and call
are significantly faster than eval
).
require "benchmark" # from the Ruby Application Archive include Benchmarktest = "Stormy Weather" m = test.method(:length) n = 100000 bm(12) {|x| x.report("call") { n.times { m.call } } x.report("send") { n.times { test.send(:length) } } x.report("eval") { n.times { eval "test.length" } } } |
user system total real call 0.220000 0.000000 0.220000 ( 0.214065) send 0.210000 0.000000 0.210000 ( 0.217070) eval 2.540000 0.000000 2.540000 ( 2.518311) |
Kernel::system
[This Eiffel-inspired idiom of renaming a feature and redefining a new one is very useful, but be aware that it can cause problems. If a subclass does the same thing, and renames the methods using the same names, you'll end up with an infinite loop. You can avoid this by aliasing your methods to a unique symbol name or by using a consistent naming convention.] and substitute it with one of your own that both logs the command and calls the original Kernel
method.
module Kernel alias_method :old_system, :system def system(*args) result = old_system(*args) puts "system(#{args.join(', ')}) returned #{result}" result end endsystem("date") system("kangaroo", "-hop 10", "skippy") |
Sun Jun 9 00:09:44 CDT 2002 system(date) returned true system(kangaroo, -hop 10, skippy) returned false |
Class#new
, the method that's called to allocate space for a new object. The technique isn't perfect---some built-in objects, such as literal strings, are constructed without calling new
---but it'll work just fine for objects we write.
class Class alias_method :old_new, :new def new(*args) result = old_new(*args) result.timestamp = Time.now return result end end |
Object
itself.
class Object def timestamp return @timestamp end def timestamp=(aTime) @timestamp = aTime end end |
class Test | ||
end | ||
| ||
obj1 = Test.new | ||
sleep 2 | ||
obj2 = Test.new | ||
| ||
obj1.timestamp |
? | Sun Jun 09 00:09:45 CDT 2002 |
obj2.timestamp |
? | Sun Jun 09 00:09:47 CDT 2002 |
Event | Callback Method | |||||||
Adding an instance method | Module#method_added | |||||||
Adding a singleton method | Kernel::singleton_method_added | |||||||
Subclassing a class | Class#inherited | |||||||
Mixing in a module | Module#extend_object | |||||||
set_trace_func
executes a Proc
with all sorts of juicy debugging information whenever a new source line is executed, methods are called, objects are created, and so on. There's a full description on page 422, but here's a taste.
class Test def test a = 1 b = 2 end endset_trace_func proc { |event, file, line, id, binding, classname| printf "%8s %s:%-2d %10s %8s\n", event, file, line, id, classname } t = Test.new t.test |
line prog.rb:11 false c-call prog.rb:11 new Class c-call prog.rb:11 initialize Object c-return prog.rb:11 initialize Object c-return prog.rb:11 new Class line prog.rb:12 false call prog.rb:2 test Test line prog.rb:3 test Test line prog.rb:4 test Test return prog.rb:4 test Test |
trace_var
(described on page 427) that lets you add a hook to a global variable; whenever an assignment is made to the global, your Proc
object is invoked.
caller
, which returns an Array
of String
objects representing the current call stack.
def catA puts caller.join("\n") end def catB catA end def catC catB end catC |
prog.rb:5:in `catB' prog.rb:8:in `catC' prog.rb:10 |
Marshal::dump
. Typically, you will dump an entire object tree starting with some given object. Later on, you can reconstitute the object using Marshal::load
.
Here's a short example. We have a class Chord
that holds a collection of musical notes. We'd like to save away a particularly wonderful chord so our grandchildren can load it into Ruby Version 23.5 and savor it, too. Let's start off with the classes for Note
and Chord
.
class Note attr :value def initialize(val) @value = val end def to_s @value.to_s end endclass Chord def initialize(arr) @arr = arr end def play @arr.join('-') end end |
Marshal::dump
to save a serialized version of it to disk.
c = Chord.new( [ Note.new("G"), Note.new("Bb"), Note.new("Db"), Note.new("E") ] )File.open("posterity", "w+") do |f| Marshal.dump(c, f) end |
File.open("posterity") do |f| | ||
chord = Marshal.load(f) | ||
end | ||
| ||
chord.play |
? | "G-Bb-Db-E" |
IO
, and singleton objects cannot be saved outside of the running Ruby environment (a TypeError
will be raised if you try). Even if your object doesn't contain one of these problematic objects, you may want to take control of object serialization yourself.
Marshal
provides the hooks you need. In the objects that require custom serialization, simply implement two methods: an instance method called _dump
, which writes the object out to a string, and a class method called _load
, which reads a string that you'd previously created and converts it into a new object.
For instance, here is a sample class that defines its own serialization. For whatever reasons, Special
doesn't want to save one of its internal data members, ``@volatile
''.
class Special def initialize(valuable) @valuable = valuable @volatile = "Goodbye" enddef _dump(depth) @valuable.to_str end def Special._load(str) result = Special.new(str); end def to_s "#{@valuable} and #{@volatile}" end end a = Special.new("Hello, World") data = Marshal.dump(a) obj = Marshal.load(data) puts obj |
Hello, World and Goodbye |
Marshal
beginning on page 428.
require 'drb'class TestServer def doit "Hello, Distributed World" end end aServerObject = TestServer.new DRb.start_service('druby://localhost:9000', aServerObject) DRb.thread.join # Don't exit just yet! |
require 'drb' DRb.start_service() obj = DRbObject.new(nil, 'druby://localhost:9000') # Now use obj p obj.doit |
doit
, which returns a string that the client prints out:
"Hello, Distributed World" |
nil
argument to DRbObject
indicates that we want to attach to a new distributed object. We could also use an existing object.
Ho hum, you say. This sounds like Java's RMI, or CORBA, or whatever. Yes, it is a functional distributed object mechanism---but it is written in just 200 lines of Ruby code. No C, nothing fancy, just plain old Ruby code. Of course, there's no naming service or trader service, or anything like you'd see in CORBA, but it is simple and reasonably fast. On the 233MHz test system, this sample code runs at about 50 remote message calls per second.
And, if you like the look of Sun's JavaSpaces, the basis of their JINI architecture, you'll be interested to know that drb is distributed with a short module that does the same kind of thing. JavaSpaces is based on a technology called Linda. To prove that its Japanese author has a sense of humor, Ruby's version of Linda is known as ``rinda.''
public
to private
, and so on. You can even alter basic types, such as Class
and Object
.
Once you get used to this flexibility, it is hard to go back to a static language such as C++, or even to a half-static language such as Java.
But then, why would you want to?
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